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Shining Force III Walkthrough - Scenario 2 -
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Chapter 6 - Emperor Domaric's Ambition
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Swampland Castle
Items and gold
Potion: | Inspect the plant pot in the room with Iria and her children |
500 gold coins: | Shelf in the room with Iria and her children |
Large Mithril: | Inspect the large pot in the maid's room |
Element Ankh: | Inspect the large pot in the weaponry room |
Small Mithril: | Inspect the large pot in the room with the wagons |
Swampland
Weapons and Items |
Weapon Shop | Item Shop |
Weapon | Price | Item | Price |
Hunter Knife | 1000 | Medical Herb | 10 |
Bastard Sword | 3800 | Healing Drop | 200 |
Master Rapier | 5000 | Antidote Herb | 20 |
Chrome Blade | 9000 | Fairy Powder | 100 |
Fine Ninja Katana | 6000 | Angel's Wing | 40 |
Chrome Lance | 12000 | Haggles |
Battle Spear | 5800 | Item | Price |
Knight Halberd | 12000 | Power Undies | 5 |
Great Axe | 8000 | | |
Battle Tomahawk | 4500 | | |
Battle Mace | 8400 | | |
Battle Claw | 5200 | | |
Thorn Glove | 2800 | | |
Hard Knuckle | 5200 | | |
King's Arrow | 12400 | | |
Heavy Quarrel | 8000 | | |
Buster Shot | 11000 | | |
Triple Shuriken | 4000 | | |
Battle Wing | 10000 | | |
Power Anchor | 9000 | | |
Deals | | |
Item | Price | | |
Mystery Ankh | 6400 | | |
Haggles | | |
Item | Price | | |
Counter Spear | 12000 | | |
Storm Shell | 18000 | | |
Items and gold
Large Mithril: | Box behind the item shop counter |
Large Mithril: | Inspect the barrel with a pump, next to the pub |
Dark Matter: | Inspect a box beside the house closest to the town gates |
Happy Cookie: | Inspect the box between the church and its neighbouring house |
500 gold coins: | Shelf in the house opposite the HQ |
Gaia Axe: | Barrel in the house opposite the HQ |
Large Mithril: | Plant pot in the pub |
To leave Swampland, find the room in the castle with two wagons in it. When you try to exit through the door, answer 'yes' to the Republican soldier's quesion to leave.
Battle #25 - Swampland North Marshes
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Mask Monk x 6 | 50 | 0 | 40 | 26 | 19 | 4 | 6 | Scimitar | - | Poison Attack | Antidote Herb | 460 |
Poison Worm x 5 | 57 | 0 | 54 | 37 | 17 | 3 | 4 | - | - | Poison Attack | Antidote Herb | 670 |
Harpy x 4 | 52 | 21 | 47 | 34 | 23 | 4 | 6 | - | - | Panic Howl | Angel's Wing | 580 |
Hydra x 5 | 70 | 0 | 57 | 36 | 14 | 2 | 4 | - | - | Acid Breath | Healing Drop | 700 |
Hell Sniper x 4 | 55 | 0 | 59 | 40 | 21 | 3 | 5 | Robin Arrow | - | Critical Hit | Fairy Powder | 860 |
Mask Monk | 50 | 36 | 39 | 23 | 18 | 6 | 5 | Power Ankh | Hell Blast 3 Aura 1 | - | Healing Drop | 420 |
Mask Monk BOSS | 52 | 30 | 53 | 34 | 27 | 6 | 5 | Bronze Rod | Blaze 3 | - | Silver Ring | 900 |
Queen Worm BOSS | 220 | 0 | 60 | 41 | 13 | 4 | 5 | - | - | Thunder Shock | Potion | 1100 |
NPCs | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
White Knight x 5 | 40 | 0 | 67 | 29 | 13 | 3 | 6 | Battle Mace Protect Bracer | - | Critical Hit | - | - |
Domaric | 40 | 0 | 67 | 28 | 16 | 5 | 6 | Chrome Blade Protect Bracer | - | Photon Rage Counter | - | - |
Rogan | 42 | 0 | 69 | 29 | 14 | 5 | 6 | Great Sword Protect Bracer | - | Critical Hit | - | - |
Protect Domaric and send your force in whichever direction he is headed, make sure he doesn't die as this is a long battle and you don't want to have to do it again (unless you really want to). There's lots of enemies and it's probably best not to try killing them all, just clear a path to the bosses.
End of Battle
Now that the Bulzome force has been defeated, Medion's force can enter the cave that will take them to Aspia. However, it seems that more traps await them ahead in the cave...
Battle #26 - Aspinia Volcano Cave
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Hydra x 7 | 70 | 0 | 57 | 36 | 14 | 2 | 4 | - | - | Acid Breath | Healing Drop | 700 |
Blood Born x 4 | 58 | 0 | 60 | 48 | 22 | 5 | 5 | Great Sword | - | Paralyse Attack | Fairy Powder | 900 |
Harpy x 4 | 52 | 21 | 47 | 34 | 23 | 4 | 6 | - | - | Panic Howl | Angel's Wing | 580 |
Hell Sniper x 4 | 55 | 0 | 59 | 40 | 21 | 3 | 5 | Robin Arrow | - | Critical Hit | Fairy Powder | 860 |
Baby Dragon | 150 | 0 | 63 | 45 | 17 | 5 | 6 | - | - | Fire Breath Regret Hit | Goddess Tear | 460 |
Ark Dragon | 300 | 0 | 65 | 50 | 12 | 9 | 6 | - | - | Fire Breath Regret Hit | Healing Rain | 1800 |
Wyvern | 80 | 0 | 60 | 46 | 18 | 3 | 7 | - | - | Fire Breath | Healing Drop | 940 |
Mask Monk | 50 | 36 | 39 | 23 | 18 | 6 | 5 | Power Ankh | Hell Blast 3 Aura 1 | - | Healing Drop | 420 |
Mask Monk | 52 | 30 | 53 | 34 | 27 | 6 | 5 | Bronze Rod | Blaze 3 | - | Silver Ring | 900 |
Minotaur BOSS | 110 | 0 | 66 | 49 | 18 | 3 | 5 | Great Axe | - | Full Swing | Healing Drop | 900 |
NPCs | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
White Knight x 5 | 40 | 0 | 67 | 29 | 13 | 3 | 6 | Battle Mace Protect Bracer | - | Critical Hit | - | - |
Domaric | 40 | 0 | 67 | 28 | 16 | 5 | 6 | Chrome Blade Protect Bracer | - | Photon Rage Counter | - | - |
Rogan | 42 | 0 | 69 | 29 | 14 | 5 | 6 | Great Sword Protect Bracer | - | Critical Hit | - | - |
Items
Dragon Rod: | Treasure chest in secret room |
Masculine Mace: | Treasure chest in secret room |
At the beginning of every turn four platforms in the battle move up or down alternatively, they only serve to slow your force down but be careful not to separate and isolate members of your force when crossing these points. You can pretty much forget about Domaric for this battle since he is left behind as he's too dumb to figure out how to move more than 2 squares a turn.
If, in scenario 1, you killed the baby dragon in battle #18 then the Ark Dragon will appear during the battle. It will also knock a huge rock down infront of the entrance to the secret cave (killing any enemies standing there) so you will be unable to get the Dragon Rod and the Masculine Mace. If you didn't kill the Baby Dragon in scenario 1 then you will be able to go into the secret room but you will have to fight the baby dragon instead (although the Baby Dragon is easier to kill than the Ark Dragon).
End of Battle
After Medion comes out of the caves he and Domaric learn from Yasha that Aspia has been taken back by Synbios. They also find out that Garvin is in Storich, planning to attack Aspia. Medion's force first heads to Storich in order to put an end to Garvin's ambition and then onto Aspia...
Storich
Weapons and Items |
Weapon Shop | Item Shop |
Weapon | Price | Item | Price |
Hunter Knife | 1000 | Medical Herb | 10 |
Great Sword | 10000 | Healing Drop | 200 |
Master Rapier | 5000 | Antidote Herb | 20 |
Chrome Blade | 9000 | Fairy Powder | 100 |
Fine Ninja Katana | 6000 | Angel's Wing | 40 |
Chrome Lance | 12000 | Platina Circle | 4000 |
Battle Spear | 5800 | Ninja Bowl | 4000 |
Knight Halberd | 12000 | Haggles |
Great Axe | 8000 | Item | Price |
Battle Tomahawk | 4500 | Evil Ring | 5000 |
Battle Mace | 8400 | Wind Demon Bowl | 5000 |
Battle Claw | 5200 | Princess Circle | 7000 |
Thorn Glove | 2800 | | |
Hard Knuckle | 5200 | | |
King's Arrow | 12400 | | |
Heavy Quarrel | 8000 | | |
Buster Shot | 11000 | | |
Triple Shuriken | 4000 | | |
Battle Wing | 10000 | | |
Power Anchor | 9000 | | |
Chain Whip | 7000 | | |
Haggles | | |
Item | Price | | |
Magna Glove | 8000 | | |
Wire Knuckle | 18000 | | |
Mithril and Dark Matter Prices |
| Mithril Prices | Dark Matter Prices |
Sword | 10000 | 12000 |
Rapier | 8000 | - |
Blade | 9000 | - |
Knife | 4000 | - |
Lance | 12000 | - |
Spear | 9000 | - |
Halberd | 13000 | 14000 |
Axe | 8000 | 10000 |
Tomahawk | 6000 | - |
Mace | 9000 | - |
Claw | 6000 | 8000 |
Glove | 5000 | - |
Cestus | 5500 | - |
Rod | 13000 | 16000 |
Wand | 14000 | - |
Ankh | 12000 | - |
Arrow | 13000 | 15000 |
Quarrel | 12000 | - |
Shell | 15000 | - |
Katana | 12000 | 12000 |
Shuriken | 7500 | - |
Wing | 11000 | - |
Anchor | 15000 | - |
Whip | 13000 | - |
Sml Mithril Prices |
1500 |
Items and gold
Only available if not taken in scenario 1: |
Large Mithril: | Infront of the HQ |
Large Mithril: | In the treasure chest in the old couple's house |
Armour Milk: | Box in the young couple's house |
Small Mithril: | Inspect the brown square on the bar counter |
Available Normally: |
Mitra Ankh: | Inspect the box next to the western end of the station platform |
Large Mithril: | Inspect the box on the station platform |
Ruins Map: | Treasure chest in the store |
Potion: | Inpsect the water well in the kitchen of the station building |
Brave Apple: | Inspect the corner of one of the tables in the dining room of the station building |
Large Mithril: | Inspect the fire place in the worker's resting room of the station building |
Goddess Tear: | Inspect the purple wall with a lamp, closest to the kitchen of the station building |
Large Mithril: | Inspect the table in the reception area of the station building |
Large Mithril: | Inspect a fire place on the 1st floor of the station building |
Dark Matter: | Inspect the firewood next to the fireplace in the big room with a single green chair, on the 1st floor of the station building |
Large Mithril: | Box in the cargo storeroom |
Small Mithril: | Box next to rail track in the cargo storeroom |
Before you go to see Emperor Domaric on the 1st floor of the station building, there are two things you can do in Storich (although you can do them after you've seen Domaric too). Go to the bar and talk to the old man in the corner, called Unoma, you'll meet him again in scenario 3 and you can get him to join Julian's force. Talk to the little boy (what's he doing in a bar?) called Pappets and he will join Medion's force. He is a very useful addition to the force as he can train monsters (when he kills a monster it can join the force), which will help you a lot in the penultimate battle.
 | Pappets |
Starting Stats |
Level | 14 |
HP | 48 |
MP | 0 |
ATK | 61 |
DEF | 39 |
AGL | 25 |
LCK | 5 |
SPD | 6 |
Now go to the 1st floor of the station building (the big building in the western district of Storich) and go into the room with Emperor Domaric. After the long conversation, you'll now have access to the building along the southern wall of Saraband which soldiers were guarding before. Go in and find the staircase, descend into battle with Dessheren.
Battle #27 - Storich Underground
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Blood Born x 2 | 58 | 0 | 60 | 48 | 22 | 5 | 5 | Great Sword | - | Paralyse Attack | Fairy Powder | 900 |
Hell Sniper x 5 | 55 | 0 | 59 | 40 | 21 | 3 | 5 | Robin Arrow | - | Critical Hit | Fairy Powder | 860 |
Minotaur x 2 | 110 | 0 | 66 | 49 | 18 | 3 | 5 | Great Axe | - | Full Swing | Healing Drop | 900 |
Mask Monk x 3 | 50 | 36 | 39 | 23 | 18 | 6 | 5 | Power Ankh | Hell Blast 3 Aura 1 | - | Healing Drop | 420 |
Mask Monk x 2 | 52 | 30 | 53 | 34 | 27 | 6 | 5 | Bronze Rod | Blaze 3 | - | Silver Ring | 900 |
Dessheren BOSS | 320 | 90 | 63 | 47 | 26 | 9 | 5 | Dragon Rod | Freeze 3 Phoenix 2 Hell Dragon 2 | Stun Blow Counter | Power Undies | 1800 |
Wyvern | 80 | 0 | 60 | 46 | 18 | 3 | 7 | - | - | Fire Breath | Healing Drop | 940 |
Items and gold
Small Mithril: | In a barrel |
Gungnir: | In a barrel |
Goddess Tear: | In a barrel |
This battle is quite challenging because of the terrain, which gives you only one route to Dessheren. If you want the Dark Matter from the tomb, you will need Zero in your force; send whoever you want into the tomb (preferably high agility and high movement characters). Don't move your force too far forward before you get to the ruins as the thieves will jump into the ruins ahead of you!
Thief Map #6
Once you're ready to attack Dessheren, move your force along the central area of the map, being wary of any monsters that might ambush you from the sides. Keep your characters close together when you're near Dessheren because if she isolates one of them she can kill with one of her summon spells.
End of Battle
After Dessheren is defeated, the huge tank-like machine, operated by Garvin, leaves cave and heads for Aspia. Suddenly, a mysterious woman named Jane appears and she takes Dessheren away to be healed (this happens quite a lot, doesn't it?). Medion's force don't have time to worry about Dessheren's escape though as they must leave for Aspia immediately. A plan is made to split Medion's force into two, one which will go to the gates of Aspia and another which will ambush Garvin's war machine. David volunteers to lead the secondary force and will take anyone in the reserves with him. Before you leave Storich, you can train your force in the hero's test which is located underneath Storich. Go to where you've just been battling and in the gap the tank has left, there will be a door to take you to the Hero's test. You will need to train your reserves to higher levels for the final battle, especially if you have few characters.
Hero's Test
Battle #28 - Aspia South Gate
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Giga Breaker x 2 | 170 | 0 | 66 | 56 | 20 | 4 | 6 | Great Axe | - | Full Swing | Healing Drop | 1100 |
Bow Knight | 57 | 0 | 59 | 40 | 21 | 3 | 5 | Great Shell | - | - | Fairy Powder | 860 |
Pegasus Knight | 60 | 0 | 60 | 42 | 23 | 3 | 7 | Chrome Lance | - | Critical Hit | Healing Drop | 950 |
The aim of this battle is to hold off the attackers while the secondary force defeats Garvin inside his war machine, this battle and battle #29 take place at the same time. If you kill one of the enemies in this battle, another will come to replace them at the beginning of each turn so wait on the opposite side of the map and let them come to you. At the beginning of the 9th turn, the tank appears on the map and will start moving towards the gate, doing 10 damage to anyone it tramples on (unless someone is on 10 HP or less, in which case they will be brought to 1HP), so move your force as far from it as possible while you wait for the secondary force to win the battle. Once all the trees have been pushed down by the machine, Medion's force has one turn before they are all squished and you lose the battle!
Battle #29 - Inside Garvin's Tank
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Bow Knight | 57 | 0 | 59 | 40 | 21 | 3 | 5 | Great Shell | - | - | Fairy Powder | 860 |
Minotaur x 2 | 110 | 0 | 66 | 49 | 18 | 3 | 5 | Great Axe | - | Full Swing | Healing Drop | 900 |
Sorceror | 65 | 45 | 55 | 40 | 28 | 6 | 5 | Talisman Rod | Blaze 3 Freeze 3 | - | Fairy Powder | 970 |
Giga Breaker x 2 | 170 | 0 | 66 | 56 | 20 | 4 | 6 | Great Axe | - | Full Swing | Healing Drop | 1100 |
Garvin | 18 | 0 | 13 | 8 | 18 | 9 | 6 | - | - | - | - | - |
Mad Garvin BOSS | 360 | 0 | 70 | 52 | 18 | 9 | 5 | - | - | Photon Rage Regret Hit | Potion | 1300 |
If you have hardly any characters to do this battle with (about 2 or 3) then either go to the hero's test and train them lots or, more sensibly, go back to Storich, find Pappets and train some (strong) monsters. Don't let the enemy group together so kill them all before you take on Garvin himself (although if you can ignore one of the Bow Knights completely if you're careful). Garvin recovers 20HP a turn so make sure you can do a lot of damage to him each turn. Take plenty of healing items and fight the battle carefully, don't take any risks without saving first and remember that you have to win this battle in 15 turns!
Battle #30 - Aspia Gate
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Giant Armour | 70 | 0 | 62 | 50 | 17 | 3 | 4 | Battle Mace | - | Stun Bomb Regret Hit | Healing Drop | 1200 |
Giant Armour | 70 | 0 | 62 | 50 | 17 | 3 | 4 | Battle Mace | - | Stun Bomb Regret Hit | Healing Drop | 1200 |
Pegasus Knight | 60 | 0 | 60 | 42 | 23 | 3 | 7 | Chrome Lance | - | Critical Hit | Healing Drop | 950 |
Pegasus Knight | 60 | 0 | 60 | 42 | 23 | 3 | 7 | Chrome Lance | - | Critical Hit | Healing Drop | 950 |
Fynnding | 51 | 0 | 59 | 41 | 33 | 4 | 6 | Battle Rapier | - | Power Feint Duo Feint Danse Macabre | - | - |
Sorceror | 65 | 45 | 55 | 40 | 28 | 6 | 5 | Talisman Rod | Blaze 3 Freeze 3 | - | Fairy Powder | 970 |
Giga Breaker x 2 | 170 | 0 | 66 | 56 | 20 | 4 | 6 | Great Axe | - | Full Swing | Healing Drop | 1100 |
Bow Knight x 2 | 57 | 0 | 59 | 40 | 21 | 3 | 5 | Great Shell | - | - | Fairy Powder | 860 |
Yasha BOSS | 280 | 85 | 76 | 47 | 32 | 9 | 7 | Bone Eater Katana | Spark 3 | Butterfly Dance Izuna Drop Fine Dust Mist Counter | - | 2500 |
Tybalt BOSS | 300 | 0 | 80 | 50 | 25 | 9 | 6 | Photon Blade | - | Hellfire Blade Ice Fog Blade Counter | - | 2200 |
Synbios' Reserves | - | - | - | - | - | - | - | - | - | - | - | - |
Despite being the final battle of scenario 2, this is actually one of the easiest battles in the game! You have to fight Synbios' reserve team from scenario 1 so if they were weak at the end of the game then they will be extremely easy to kill (they don't die permanently of course and will be fine for scenario 3). Depending on how many characters you found in scenario 1, you will have to fight some other enemies as well. That is, the Synbios reserve team will have a maximum of 7 characters, for each one you missed one of the enemies in the tables above that are shaded blue will replace them. If you have Elder in Synbios' reserve team and Zero in Medion's main force you can get Elder to join you by making Zero talk to her, unfortunately she will only be a NPC character. Once Synbios' reserve has been defeated then Tybalt and Yasha are the next targets, and they are protected only by one Giant Armour and one Pegasus Knight. Send your force up the steps and slaughter them.
End of Battle
Tybalt and Yasha are defeated and Emperor Domaric arrives after the battle (doing no work himself, typical!). Medion is forced to march on Aspia by Domaric who has threatened to harm Medion's mother, Melinda, if he doesn't follow his orders. Medion, along with Domaric and Fidelity, march upon Aspia Castle where they encounter Synbios' army. Domaric is determined to retake Aspia for the Destonian Empire but Synbios is willing to die defending his country. Medion has little choice but to fight Synbios, as much as he would rather not. However, Honesty arrives as does a wounded Yasha, who informs them that Julian's army is close...
Scenario 2 - End
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