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Shining Force III Walkthrough - Scenario 2 -
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Chapter 1 - Journey of the Third Prince
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Scenario 2 starts at the Saraband cargo area, where Medion's group is. Medion is miserable as he hasn't seen his mother, whom his is very close with, for some time. Campbell tries to cheer the young prince up but to no avail. While Syntesis, Uryudo and Grantack watch with concern they notice a group of suspicious masked monks hiding amongst the cargo. Without warning, the masked monks attack Medion's group.
 | Medion |  | Campbell |
Starting Stats | Starting Stats |
Level | 1 | Level | 1 |
HP | 12 | HP | 13 |
MP | 8 | MP | 0 |
ATK | 12 | ATK | 14 |
DEF | 6 | DEF | 7 |
AGL | 7 | AGL | 6 |
LCK | 5 | LCK | 5 |
SPD | 6 | SPD | 7 |
 | Syntesis |  | Uryudo |
Starting Stats | Starting Stats |
Level | 1 | Level | 1 |
HP | 9 | HP | 10 |
MP | 7 | MP | 10 |
ATK | 8 | ATK | 10 |
DEF | 5 | DEF | 6 |
AGL | 7 | AGL | 4 |
LCK | 6 | LCK | 6 |
SPD | 5 | SPD | 5 |
Battle #1 - Saraband Cargo Load
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Bat x 3 | 11 | 0 | 9 | 6 | 7 | 1 | 6 | - | - | Poison Attack | Antidote Herb | 30 |
Mask Monk x 2 | 14 | 0 | 9 | 6 | 5 | 3 | 6 | Scimitar | - | - | Medical Herb | 50 |
Mask Monk | 15 | 0 | 11 | 6 | 6 | 3 | 6 | Scimitar | - | - | Medical Herb | - |
NPCs | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Priest | 9 | 23 | 8 | 9 | 4 | 5 | 0 | - | - | - | - | - |
Items
Health Bread: | In the barrel closest to the walkway |
Medical Herb: | In the barrel near to the mask monks |
Fairy Powder: | In the treasure chest |
Simple battle, use Medion + Campbell to take care of the Monks and Syntesis + Uryudo to kill the bats. The treasure chest can be opened after the battle if you don't want to open it during combat but the items in the barrels can't be retrieved later. The monk at the very top won't fight you and you can't reach him so he can't be killed.
End of Battle
The monk's actions are suspicious and he could be involved with a plot against the success of the peace conference. Medion's force breaks into two, Syntesis and Uryudo leave to search ahead while Medion, Campbell and Grantack search elsewhere.
Saraband Imperial District
Items and gold
50 gold coins: | Shelf in house next to barracks |
Angel's Wing: | Barrel in house near Imperial camp |
Once you're done exploring, head to where the Destonian soldiers are standing. A scene unfolds which should be familiar to you if you've played scenario 1. Synbios has run into trouble in the Imperial district but Medion and his friends arrive to save him from a sticky situation. After the explosions, the two groups part and Medion heads back to the Imperial camp.
Meanwhile, Syntesis and Uryudo are finishing their search and are about to return to the HQ when they see general Crewart meeting with a suspicious looking person, it is Bulzome high priest Fiale. They discuss the plot to fake Benetram's kidnapping of the Emperor and then Crewart enters Garvin's mansion through a secret pathway. Syntesis and Uryudo follow them.
In the Imperial camp, Medion reports to his brothers about the masked monk's involvement in the bombing, but not everyone is willing to listen to his story and some, such as Garzel, point the blame at the Republic. During the conversation, Crewart brings the news that Benetram has kidnapped Emperor Domaric. The Imperial generals are deployed to chase the Republicans and warfare spreads quickly across the area.
Medion is ordered to search for the 'criminal' Synbios and bring him to justice, and thus he prepares to leave Saraband.
Saraband Imperial District
Items and gold
50 gold coins: | Shelf in Imperial camp |
Power Wine: | Treasure chest on 1st floor of Imperial camp |
Protect Bracer: | Box in house full of boxes and barrels |
Healing Drop: | Treasure chest in big, white house |
Saraband Republic District
Items and gold
Large Mithril: | Box in big, white house |
Healing Drop: | Plant pot on ground floor of Republic camp |
10 gold coins: | Shelf in room with the plant pot |
Potion: | Treasure chest on 1st floor of Republic camp |
Note: Any of these items taken in scenario 1 will not be available.
Saraband Central District
Items and gold
Health Bread: | Treasure chest in house next to pub |
Medical Herb: | Box in house next to trading center |
Note: Any of these items taken in scenario 1 will not be available.
Weapons and Items |
Item Shop |
Item | Price |
Medical Herb | 10 |
Antidote Herb | 20 |
Angel's Wing | 40 |
Note: You cannot sell items at this shop
Once you've finished exploring Saraband, exit over the bridge. Syntesis and Uryudo will rejoin the force and you can now leave Saraband to look for Synbios.
Battle #2 - Balsamo East Plains
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Bat x 2 | 11 | 0 | 9 | 6 | 7 | 1 | 6 | - | - | Poison Attack | Antidote Herb | 30 |
Mask Monk x 5 | 14 | 0 | 9 | 6 | 5 | 3 | 6 | Scimitar | - | - | Medical Herb | 50 |
Crewart Soldier x 6 | 16 | 0 | 10 | 6 | 4 | 2 | 6 | Middle Axe | - | - | Medical Herb | 65 |
Crewart Leader BOSS | 40 | 0 | 11 | 7 | 5 | 2 | 6 | Halberd | - | - | Healing Drop | 80 |
NPCs | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Fiale | 120 | 90 | 44 | 30 | 18 | 9 | 5 | Torture Rod | Wendigo 2 Spark 2 | - | - | - |
Mask Monk | 22 | 6 | 8 | 5 | 4 | 3 | 5 | Power Ankh | Hell Blast 1 | - | Antidote Herb | - |
Mask Monk | 38 | 6 | 8 | 5 | 4 | 3 | 5 | Power Ankh | Hell Blast 1 | - | - | - |
Basanda | 280 | 120 | 59 | 44 | 28 | 9 | 5 | Negate Cane | Thanatos 2 Blaze 3 | - | Brain Food | - |
Mask Monk x 2 | 14 | 0 | 9 | 6 | 5 | 3 | 6 | Scimitar | - | - | Medical Herb | - |
First, move north and kill the three masked monks behind Basanda. Basanda will leave at the beginning of turn 3 and Fiale will leave when the boat arrives. Slowly draw out the soldiers so that you don't have to attack them all at once, otherwise they will outnumber you and you might lose some characters. Save some healing magic for when you fight the boss.
End of Battle
The leader of the Crewart battalion reveals that Synbios went through Balsamo but escaped from the town. Medion's army goes into the village to make some interrogations and find out where Synbios has gone.
Balsamo
Items and gold
Brain Food: | Inspect the wall between HQ building and Toby's house |
Large Mithril: | Inspect the wall behind the grave closest to the church |
Power Wine: | Treasure chest on 1st floor of Inn |
Potion: | Barrel in sceret room on 1st floor of Inn |
5 gold coins: | Shelf in house next to the Inn |
10 gold coins: | Shelf in old couple's home |
Medical Herb: | Inspect a barrel in Duncan's house |
Ruins Map: | Inspect the treasure chest in Duncan's house |
Note: Any of these items taken in scenario 1 will not be available.
Weapons and Items |
Weapon Shop | Item Shop |
Weapon | Price | Item | Price |
Bronze Knife | 50 | Medical Herb | 10 |
Steel Sword | 200 | Antidote Herb | 20 |
Light Rapier | 150 | Angel's Wing | 40 |
Bronze Lance | 200 | Haggles |
Spear | 180 | Item | Price |
Middle Axe | 90 | Potion | 300 |
Timber Rod | 30 | Goddess Tear | 300 |
Small Wand | 80 | | |
Wooden Arrow | 250 | | |
Light Quarrel | 320 | | |
Before going to Duncan's house, head for the HQ in the south-east. Use an antidote herb on Walz to cure her and she will join Medion's force. Then talk to Rock who will also join Medion's force, but only if you cured Walz first.
 | Walz |  | Rock |
Starting Stats | Starting Stats |
Level | 2 | Level | 2 |
HP | 13 | HP | 14 |
MP | 0 | MP | 0 |
ATK | 15 | ATK | 15 |
DEF | 6 | DEF | 8 |
AGL | 5 | AGL | 4 |
LCK | 5 | LCK | 4 |
SPD | 5 | SPD | 6 |
Go to the house where there was an explosion, where Medion overhears Duncan and Toby talking about Synbios. Duncan mentions that they will be passing through Dwarf Valley and Grantack makes the connection that they must be headed for Railhead. Medion's force leaves Balsamo in pursuit of Synbios...
Battle #3 - Balsamo North Plains
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Crewart Soldier x 5 | 16 | 0 | 10 | 6 | 4 | 2 | 6 | Middle Axe | - | - | Medical Herb | 65 |
Saraband Knight x 7 | 15 | 0 | 10 | 6 | 4 | 2 | 7 | Bronze Lance | - | - | Medical Herb | 45 |
Bat x 2 | 11 | 0 | 9 | 6 | 7 | 1 | 6 | - | - | Poison Attack | Antidote Herb | 30 |
Mask Monk | 14 | 0 | 9 | 6 | 5 | 3 | 6 | Scimitar | - | - | Medical Herb | 50 |
Mask Monk x 2 | 22 | 6 | 8 | 5 | 4 | 3 | 5 | Power Ankh | Hell Blast 1 | - | Antidote Herb | 70 |
Mask Monk BOSS | 42 | 17 | 9 | 5 | 10 | 3 | 5 | Timber Rod | Freeze 2 | - | Goddess Tear | 85 |
Attack the two groups of Crewart soldiers separately and kill them before the Saraband knights reach you. Luckily, the Saraband knights split into three groups which makes defeating them much easier. After a while, bandits will jump out of Dusty village and head out across the two countries to raid ruins in this time of war. Following them, Bulzome monks appear outside Dusty village with the intent of fighting Medion. Save some healing magic for the confrontation with the monks as they hide behind difficult terrain and three out of the four posses magic. The boss' Freeze 2 spell is lethal especially if it hits more than one of your characters so don't bunch them together.
Before fighting the monks however, inspect the ruins (if you have the map) and stop the thieves from taking the treasure. Once you inspect the ruins, two bats will appear over the hills.
Thief Map #1
End of Battle
With the end of the battle, dusk is swiftly onsetting and Medion's force decide to stay overnight in Dusty village, dangerous as it may be. The force head into Dusty village with a sense of caution...
Dusty Village
Items and gold
Brain Food: | Box in the house next to the item shop |
Antidote Herb: | Box in old couple's home |
Medical Herb: | Box in back room on the ground floor of the bar |
Goddess Tear: | Treasure chest on bar roof |
Battle Bracer: | Treasure chest in back room of Shiraf's mansion (use the door at the back of the mansion) |
100 gold coins: | Shelf on 1st floor of Shiraf's mansion |
Weapons and Items |
Weapon Shop | Item Shop |
Weapon | Price | Item | Price |
Bronze Knife | 50 | Medical Herb | 10 |
Steel Sword | 200 | Antidote Herb | 20 |
Light Rapier | 150 | Angel's Wing | 40 |
Bronze Lance | 200 | Haggles |
Spear | 180 | Item | Price |
Middle Axe | 90 | Freeze Ball | 300 |
Tomahawk | 100 | Potion | 300 |
Timber Rod | 30 | | |
Small Wand | 80 | | |
Wooden Arrow | 250 | | |
Light Quarrel | 320 | | |
When exploring the village, Medion's force notices Basanda has been staying with Shiraf. They decide to investigate further and go to the roof of the bar where they see Shiraf leaving the village to pursue Synbios' force! Once Shiraf has left the village, you can enter his mansion and get the battle bracer and 100 gold coins within.
If you rescued Bernard in scenario 1, leave the rooftop then go back out on it again and he will be waiting there, talk to him and he will join the force.
 | Bernard |
Starting Stats |
Level | 3 |
HP | 13 |
MP | 0 |
ATK | 18 |
DEF | 6 |
AGL | 8 |
LCK | 5 |
SPD | 5 |
When you're done exploring Dusty, leave the village and Medion's force will head across the mountain path to catch up with Synbios.
Battle #4 - Dusty Mountain Path
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Bat x 3 | 11 | 0 | 9 | 6 | 7 | 1 | 6 | - | - | Poison Attack | Antidote Herb | 30 |
Dwarf x 6 | 16 | 0 | 13 | 8 | 5 | 2 | 4 | Middle Axe | - | - | Medical Herb | 60 |
Sniper x 4 | 16 | 0 | 13 | 7 | 8 | 2 | 5 | Wooden Arrow | - | - | Antidote Herb | 70 |
Aspinian Knight | 17 | 0 | 14 | 7 | 7 | 3 | 7 | Bronze Lance | - | - | Antidote Herb | 65 |
Aspinian Knight BOSS | 17 | 0 | 14 | 7 | 7 | 3 | 7 | Bronze Lance | - | - | Antidote Herb | 65 |
Items
Large Mithril: | Rock in the north-west part of the map |
Healing Drop: | Rock infront of where the snipers on the highest ground start |
This is a fairly simple battle, advance your force up the mountain path, killing the enemies as you go along. The enemy sends snipers down the sides of the map so don't be caught off guard by them.
End of Battle
With the mountain path clear, Medion's force head for the switching point. They spot refugees, whom the border guards will surely slaughter and they notice that Republican General Varlant has no compassion for these defectors either. Synbios appears and he agrees to join forces with Medion to save the refugees. As Medion does not want to fight Imperial soldiers, his force confronts General Varlant while Synbios protects the refugees from the border guards.
Battle #5 - General Varlant's Army
Enemies | HP | MP | ATK | DEF | AGL | LCK | SPD | EQUIPPED | MAGIC | SPECIALS | ITEM | GOLD |
Dwarf x 4 | 16 | 0 | 13 | 8 | 5 | 2 | 4 | Middle Axe | - | - | Medical Herb | 60 |
Sniper x 3 | 16 | 0 | 13 | 7 | 8 | 2 | 5 | Wooden Arrow | - | - | Antidote Herb | 70 |
Aspinian Knight x 3 | 17 | 0 | 14 | 7 | 7 | 3 | 7 | Bronze Lance | - | - | Antidote Herb | 65 |
Birdman x 2 | 17 | 0 | 14 | 8 | 9 | 2 | 6 | Steel Sword | - | - | Angel's Wing | 70 |
Aspinian Mage x 2 | 15 | 10 | 12 | 7 | 10 | 4 | 5 | Timber Rod | Blaze 2 | - | Medical Herb | 90 |
Priest x 2 | 15 | 12 | 13 | 8 | 7 | 4 | 5 | Power Ankh | Heal 2 Hell Blast 1 | - | Medical Herb | 85 |
Varlant BOSS | 60 | 0 | 16 | 9 | 9 | 5 | 7 | Bronze Lance | - | Dominion Ray | Power Wine | 110 |
Items
Life Ring: | Rock in the north, closest to where Medion's force starts |
Large Mithril: | Rock behind hill, near Varlant |
Healing Drop: | Rock in the south, between where the two groups of Aspinian Knights start |
Advance your force carefully and kill the enemy in groups so that they don't overpower you. Kill all the frontal troops before moving on to Varlant and the soldiers who surround him. Varlant is strong against Medion and has the Dominion Ray attack which can put you under an illusion if it hits. Keep Medion's HP high when attacking Varlant so that there's no chance Medion will be killed, or you could just keep Medion away from Varlant altogether. Keep Uryudo safe too as he is your only source of healing magic.
End of Battle
Synbios' and Medion's forces meet for the first time after the failure of the peace conference and Benetram proves to the Medion army that he is innocent. He also tells them of his imposter and about the Bulzome sect, whom Medion has also run into on occaisions beforehand. With Benetram's information, Medion's army need a ship to chase after the Bulzome monks who took Domaric away by sea, and thus they prepare to head for Barrand where they can meet with General Rogan. In order to get to Barrand though, Medion's army intends to borrow a small ship from Anafect village on the eastern side of the continent.
Chapter summary
The kidnapping of the Emperor at the peace conference in Saraband resulted in a war developing between the Republic and the Empire, which marked the beginning of Prince Medion’s journey. After most of Medion’s troops were confiscated and sent to the front lines, the remainder of his army was sent after the Synbios army, who were suspected of the kidnapping. They met them once again, soon realising that they were innocent. However, in order to recapture the Emperor, Medion needed to enlist the help of General Rogan, and this began his travels toward the village of Anafect on the way to Barrand.
Chapter 1 - End
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