IndexChapter 1 :: Chapter 2 :: Chapter 3 :: Chapter 4 :: Chapter 5 :: Chapter 6 :: Final Chapter
Shining Force III Walkthrough - Scenario 3 -
Final Chapter - Shining Force Forever

Remotest Cathedral

     You can now choose to control either of the three heroes, Julian, Medion and Synbios. You start off as Synbios, but to change character just talk to one of the other two and answer 'yes' to their question. the priest is in the cathedral so if you killed any of Synbios' or Medion's forces earlier you should revive them now. To promote your forces now you don't talk to the priest, but talk to Keeper at the altar who will promote anyone over level 20 to their final promotions. By now, money should be no object as the totals of all three force's gold coins are added together and if you did a lot of training in the hero's tests in the previous scenarioes then that will be a lot of money. There is also a pooled item storage so all forces can access the items Julian's force has gathered up to (and beyond) this point. There are three doorways in the main hall of the cathedral, the western door leads to the headquarters where all of Synbios', Medion's and Julian's armies are gathered (save for those in the main hall). If you go into Julian's HQ you should be able to find Unoma sitting in the far corner, eating Ramen noodles. Talk to him with Julian and he will join the force!

Unoma
Starting Stats
Level20
HP57
MP0
ATK83
DEF50
AGL33
LCK5
SPD5


     The eastern door of the main hall leads outside and from there to the hero's test where you can train your characters to high levels for the final battles. If you beat the hero's test with each force you get the best weapon their leader can equip, Julian will recieve the Force Blade, Synbios will get the Shining Sword and Medion will get the Ark Rapier.

Hero's Test

     Finally, the southern door will lead outside of the cathedral and into Remotest. The rooms on the inside house worshippers of Elbesem (presumably) while the houses outside the main building are where the followers of Bulzome live, even the little kids wear those masks! Outside is where you will find the shops and smithy.

     When you finally want to fight Bulzome talk to Benetram with Julian, choose 'advice' (the top one of the four options) and answer 'yes' to his question

The Final Battles


Remotest

Weapons and Items
Weapon ShopItem Shop
WeaponPriceItemPrice
Assassin Knife7000Medical Herb10
Leviathan18000Healing Drop200
Shine Rapier13000Antidote Herb20
Photon Blade19000Fairy Powder100
Rumbling Sea Katana16000Angel's Wing40
Cosmo Wing16000Silver Ring2000
Dragon Lance24000Battle Bracer2000
Lancelot Spear16000Protect Bracer2000
Ark Halberd22000Platina Circle4000
Dragon Axe15000Ninja Bowl4000
Sky Tomahawk9800Deals
Thor Hammer21000ItemPrice
Gravity Anchor19000Orifalcon5000
Berserk Claw12000Orifalcon5000
Spark Glove9000Haggles
Wire Knuckle13000ItemPrice
Alchemy Rod19000Orifalcon5000
Witch Wand16000Princess Circle5000
Seraphic Ankh14000Hope Light20000
Demon Breaker Bow24000  
Sonic Quarrel17000  
Meteor Shot24000  
Wind Demon Shuriken13000  
Silver Beak600  
Deals  
ItemPrice  
Gungnir26000  
Milky Rod13000  
God Rapier22000  
Haggles  
ItemPrice  
Golden Beak1800  


Mithril and Dark Matter Prices
 Orifalcon PricesMithril PricesDark Matter Prices
Sword120001000012000
Rapier100008000-
Blade110009000-
Knife60004000-
Lance1400012000-
Spear110009000-
Halberd150001300014000
Axe10000800010000
Tomahawk80006000-
Mace110009000-
Claw800060008000
Glove70005000-
Knuckle75005500-
Rod150001300016000
Wand160001000014000
Ankh1400012000-
Arrow150001300015000
Quarrel1400012000-
Shell1700015000-
Katana140001200012000
Shuriken95007500-
Wing1300011000-
Anchor1700015000-
Whip1500013000-
Beak800--
Sml Mithril Prices
1500


Items and gold

Goddess Tear:Inspect one of the pillars in the center part of the main building
Potion:In a barrel in the south-east part of the main building
Potion:In a barrel in the room next to the engine room, in the south-east part of the main building
Fairy Powder:In a barrel in the room opposite the exit of the south-east part of the main building
1600 gold coins:In a shelf in the first room in the south-west part of the main building
Murasame:In a treasure chest in the second room in the south-west part of the main building
Angel's Wing:In a barrel in the room opposite the exit of the south-west part of the main building
1700 gold coins:In a shelf in the room opposite the exit of the south-west part of the main building
Potion:In a barrel in the fenced off area with 2 wagons in the south-west Bulzome village
Goddess Tear:In a barrel in the house next to the smithy in the south-west Bulzome village
Goddess Tear:In a box near the church in the south-east Bulzome village
Angel's Wing:In a barrel in the house opposite the church in the south-east Bulzome village
1800 gold coins:In a shelf in the house opposite the church in the south-east Bulzome village
Fairy Powder:Inspect one of the pillars in the south-west part of the main building


     If you didn't get Pappets in scenario 2 you can find him in Remotest. He's in the engine room in the south-east paet of the main building, talk to him with Medion and he will join Medion's force.

Pappets
Starting Stats
Level14
HP48
MP0
ATK61
DEF39
AGL25
LCK5
SPD6


     Pappets has the ability to train monsters, if you kill a monster it will join the force (answer 'yes' to the question after a monster dies) as an additional, controlable character. If you have a full force though then you can only have one monster in the force.

Jumesyn and the Final Battle

     Before the confrontation with Bulzome; Julian, Medion, Synbios and their armies must first engage in a massive battle outside the Divine Palace to reveal the steps leading up the mountains to the palace itself. The three battles all take place at the same time so when your turn is over on Synbios' battle it moves to Medion's battle then to Julian's and back once again to Synbios'. They must all win their battles before Julian's force can proceed to the Divine Palace to challenge Bulzome.

Battle #28 - The Name is Shining Force (1)

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Razor Demon
x 5
95085563735---Fairy Powder1300
Dark Catapult
x 4
83086623134Buster Shot-Flash ShellHealing Drop1400
Lich753274503055-Hell Blast 4
Heal 3
-Healing Drop1400
Dragon's Newt
x 4
95092633035Dragon Axe-Critical HitDragon Axe1100
Blue
x 2
855580554155Milky RodFreeze 3
Aura 2
Panic BlowMilky Rod1800
Demon Knight
x 3
120094603736Battle Spear-Energy FallBattle Brace2100
Dullahan
x 4
100097603536Counter Sword-CounterCounter Sword1200
High Priest
BOSS
80012088584495Chaos Möbius StripInferno 1
Aura 3
-Platina Circle1900


     Take out the initial troops quickly and then move closer to draw out the enemies surrounding the boss. Keep your force spread out but close together and make sure you healers can get to anyone. Don't let the enemies gang up on you as you could stand to lose some characters that way. Once the majority of his soldiers have been defeated, move in and kill the Bulzome High Priest, save your healers' MP to cast healing spells should his inferno spell do much damage.

Battle #29 - The Name is Shining Force (2)

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Dullahan
x 3
100097603536Counter Sword-CounterCounter Sword1200
Dragon's Newt
x 6
95092633035Dragon Axe-Critical HitDragon Axe1100
Lich
x 2
753274503055-Hell Blast 4
Heal 3
-Healing Drop1400
Dark Catapult
x 4
83086623134Buster Shot-Flash ShellHealing Drop1400
Razor Demon
x 2
95085563735---Fairy Powder1300
Demon Knight120094603736Battle Spear-Energy FallBattle Brace2100
Blue855580554155Milky RodFreeze 3
Aura 2
Panic BlowMilky Rod1800
High Priest
BOSS
80012088584495Chaos Möbius StripInferno 1
Aura 3
-Platina Circle1900


     As with Synbios' battle, defeat the first line of troops swiftly then push forward and lure out those surrounding the boss. This battle is actually easier than Synbios' as the enemies aren't as concentrated around the boss (although that makes it harder to spark the lot of them) and the trees aren't as obstructive as the stone pillars in Synbios' battle. Once again, gang up on the boss and show him who's in control.

Battle #30 - The Name is Shining Force (3)

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Dark Catapult
x 6
83086623134Buster Shot-Flash ShellHealing Drop1400
Dragon's Newt
x 3
95092633035Dragon Axe-Critical HitDragon Axe1100
Lich753274503055-Hell Blast 4
Heal 3
-Healing Drop1400
Blue855580554155Milky RodFreeze 3
Aura 2
Panic BlowMilky Rod1800
Staff of Negative Power1-----------
Walcuray???--------Negative Ray--
Demon Knight
x 3
120094603736Battle Spear-Energy FallBattle Brace2100
Durahan
x 4
100097603536Counter Sword-CounterCounter Sword1200
Braff
BOSS
4406099633996Photon BladePhoenix 2Light FirePhoton Blade1500
Basanda
BOSS
40012094624995Cane of Divine BladeThanatos 2
Blaze 3
-Goddess Tear1800


     At the beginning of each turn the Walcuray performs its atack, the range of which stretches right up to the ramp infront of Julian's force. You can hide in the crevices and inlets on the walls but you will probably take damage from Walcuray's attack at some point or other. You can destroy the Staff of Negative Strength with Gracia's Shining spell but it's not worth doing as you need his MP for healing, and once you're behind the staff, Walcuray cannot harm you anymore. Sometimes, especially if Synbios and Medion's forces are weak, the two High Priests in the other battles will send some Demon Knights and Durahans to assist Basanda in the middle, these are the enemies shaded blue in the table above.

     Don't let Basanda and Braff block you from reaching the little hill they are on, rush some characters up first to occupy the spaces around the top of the ramp, then send the rest, or as many of, the force up with them. Concentrate on killing either one of them first then move onto the other and gang up on them. If you choose to attack Braff first, suck as much of Basanda's MP away with Brigit's Drain spell as you can, and vice versa if you choose to kill Basanda first.

End of Battle

     The Bulzome High Priests, Braff and Basanda are defeated and the steps to the Divine Palace appear! Julian's force rushes forward for the final conflict with the Bulzome sect!

Battle #31 - Temple of Vicious God in Precipice of Ice

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Ark Demon
x 2
130097633645--Fire BreathHealing Drop2600
Demon Knight
x 2
120094603736Battle Spear-Energy FallBattle Brace2100
Fiale3909090624395Maze RodWendigo 2
Spark 3
-Silver Circlet1000
Dessheren4309096644595Hell RodFreeze 3
Phoenix 2
Proserpina 2
CounterPower Undies1800
Goriate4809099654795Fan of the Wind GodGo Riki ToppuuBlade Fan Air WaveLoincloth1000
Bulzome
BOSS
24000100673895--Negative Flash
Demon Breath
-4000
NPCsHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Jane888082604865Fool WandInferno 2
Aura 3
-Princess Circle1900


     Don't try taking on the Fiale, Dessheren and Goriate all at once, try to keep them apart and deal with them infividually. Make Dessheren your first target so you can save Jane. When Dessheren in killed, Jane will be released from the energy shield at the end of the current turn and will becomd an enemy, ruinning around doing 'Jane' things (i.e. torching anyone within torching distance). However, if you cast Gracia's blessing spell on her during this turn (when she's still in the shield), she will join your force, albeit as a NPC character. Also, by saving her with the blessing spell and keeping her alive, Jane will become available as a playable character in the premium disc's battle mode. Bulzome can attack anyone on the platform with his laser eyes special which can do a lot of damage, but like summon spells it spreads out the damage between multiple targets, so don't send anyone up there alone (especially when fighting Goriate). Kill Fiale and Goriate and Bulzome transforms into his true form, now you can do some damage to him as his shield is gone.

     Bulzome takes two actions per turn, one determined by his agility and another at the end of every turn. He recovers 30 HP after each action and with his 2400 HP the battle is going to be long. Position your three strongest fighters in the spaces infront of Bulzome, cast attack on them and let rip. Place magic users behind them and keep your healers nearby. Place an archer on each of the steps leading to Bulzome's platform as they will be able to hit Bulzome from there as well as snipe the respawning Demon Knights that come to pester you. Don't send flying characters round to the side of Bulzome if you only have one in the force as Bulzome will easily kill them, keep them bunched together so that Bulzome's laser eyes special doesn't kill them. Keep attacking, using recovery items to replenish your MP levels for you magicians if needs be and knaw away at Bulzome until finally keels over and dies, sort of.

End of Battle

     Bulzome is finally defeated but he is not yet destroyed, Gracia uses his powers as an innovator to defeat Bulzome completely and barely escapes with his own life. Synbios and Medion arrive in the Divine Palace and help Julian's force recover from the blast that wiped out Bulzome. If Jane wasn't killed in the battle, she returns with the shining force to Remotest and accompanies Julian further north while everyone else returns to civilisation. If Jane was killed, then Julian continues on his journet alone...

Scenario 3 - End