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Ninja | Scenario 3 | |
Magic:
Sleep
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SoulSteal
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Attack
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Magic learning chart: | | Ninja Class Level 10 - Soul Steal Lv1 Level 14 - Attack Lv1 Level 17 - Soul Steal Lv2 Level 22 - Attack Lv2 |
Master Ninja Class (scenario 3 only) Level 2 - Attack Lv2
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| Initial Stats |
Lvl | HP | MP | ATK | DEF | AGL | LCK | SPD |
6 | 34 | 24 | 56 | 26 | 23 | 4 | 7 |
Initial Equipment |
Weapon | Items |
Steel Ninjato | Healing Drop |
Equippable Weapons |
Katana, Shuriken |
Magic Resistance |
|  |  |  |  |  |  |
BP | - | - | - | - | - | - |
AP | 5 | -5 | 5 | 5 | -15 | 15 |
BP = Before Promotion|AP= After Promotion |
Friendship Support - Magic |
Partner | Friend | Trusted | Soulmate |
+3 | +4 | +6 | +8 |
Friendship Support - Counter |
Partner | Friend | Trusted | Soulmate |
+15% | +17% | +20% | +25% |
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Hagane - Tactics
General Tactics
Hagane is a versatile character who is fast, strong and possess' some interesting magic. He is another character with a speed of 7 and his agility is high to match this. Team him up with Murasame, Frank and the Centaurs when splitting your force into two and they will be able to cause a lot of damage to the enemy
Magic and Magic Resistance
Hagane is the only character who has the Sleep spell but it isn't really worth using. Soul Steal and Attack are Hagane's most useful spells as he can raise his (and other characters) attack stats as well as being able to kill outright with Soul Steal level 2. Give Hagane a Lucky Cookie to increase his luck and therefore his talent with the Soul Steal spell.
Hagane's magic resistance is fair but he is particularly susceptible to light and ice magic, however his dark resist is strong to make up for this.
Weapons and Equipment
Katanas are Hagane's up-close-and-personal weapons while for ranged attacks he can equip shurikens. Train him with both weapons so he can use ranged attacks in addition to close combat attacks, especially since Soul Steal doesn't do much damage when it doesn't instantly kill.
To increase Hagane's power with the Soul Steal spell equip him with an Apollo Pin, to raise his luck (as well as attack and critical).
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