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Shining Force III Walkthrough - Scenario 1 -
Chapter 6 - Colossus of Aspia

Malorie

     On arrival in Malorie, Synbios finds that his brother-in-law, Tristus, is uncharacteristically making him to see him. Something is affot and Synbios' army is being delayed by either the Bulzome sect ot some rebel faction. Synbios must either leave town or sneak into the castle.

Items and gold

Large Mithril:Box infront of Fynnding's home
Holy Ankh:Box in Fynnding's home
2000 gold coins:Shelf in Fynnding's home
Small Mithril:Barrel in house with a wagon infront of it
Nimble Ring:Box to the west of town gates
Large Mithril:Barrel in old couple's home
Gaia Axe:Box next to the little girl, opposite the blacksmith
Kingdom Ruins Map:Treasure chest near item shop


Weapons and Items
Weapon ShopItem Shop
WeaponPriceItemPrice
Hunter Knife1000Medical Herb10
Great Sword10000Healing Drop200
Rapier5000Antidote Herb20
Steel Blade9000Fairy Powder100
Steel Ninjato6000Angel's Wing40
Steel Lance12000Iron Circlet4000
Battle Spear5800Shadow Bowl4000
Poleaxe12000Haggles
Great Axe8000ItemPrice
Steel Hand Axe4500Ibiru Ring5000
Maul8400Dark Bowl5000
Battle Claw5200Steel Tiara7000
Steel Glove2800  
Steel Cestus5200  
King's Bow12400  
Arbalest8000  
Elven Bow11000  
Shaken4000  
Battle Wing10000  
Power Anchor9000  
Haggles  
ItemPrice  
Giant Cestus11000  
Magnum Bow15000  


Note: Weapons can't be bought until after battle #27 but mithril and dark matter weapons can be made at the smithy.

Mithril and Dark Matter Prices
 Mithril PricesDark Matter Prices
Sword1000012000
Rapier8000-
Blade9000-
Knife4000-
Lance12000-
Spear9000-
Halberd1300014000
Axe800010000
Tomahawk6000-
Mace9000-
Claw60008000
Glove5000-
Cestus5500-
Rod1300016000
Wand14000-
Ankh12000-
Arrow1300015000
Quarrel12000-
Shell15000-
Katana1200012000
Shuriken7500-
Wing11000-
Anchor15000-
Sml Mithril Prices
1500


     Once you're done exploring the town make sure Synbios and Dantares have plenty of healing drops, then talk to the guard on the right of the castle gates. Tell him you won't wait any longer and then insist on rushing Tristus. Wilmer will appear and take you to the waiting you if you agree to his offer. Synbios, Dantares and Palsis are locked in the waiting room, the only way out is through the window into the courtyard where a trap will surely be waiting for them. Murasame appears and tells them that Tristus' son, Algernon, is in the gands of Braff and that Tristus himself is a prisoner in his own castle. Synbios and Dantares brave the dangers outside while Murasame goes to gather the rest of Synbios' force. Head through the window and prepare for battle...

Battle #25 - In Malorie Castle

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Giant Armour
x 5
55058471534Flail-Stun Bomb
Regret Hit
Medical Herb620
Silver Knight
x 3
60060422337Heavy Lance-Dominion RayHealing Drop830
Aspia Mage
x 3
513753382755Bronze RodSpark 2
Confuse 2
-Healing Drop900
Bow Knight
x 2
57059402135Heavy Long Bow--Fairy Powder860
Wilmer
BOSS
160063451996Shiva Sword-Thunder Shock
Afterburner
Shiva Sword1300


Items

Brave Apple:North-west barrel
Large Mithril:Barrel to the south of store room door


     Rush to the water source in the middle of the map and use the high ground and pillars to fend off the enemy until Murasame returns with your force. Send your force down the eastern side of the fountain and lure out the mages before killing the rest of Wilmer's army. Destroy the barrels infront of the storehouse so you can get access to it after the battle.

Murasame
Starting Stats
Level9
HP43
MP28
ATK60
DEF31
AGL27
LCK4
SPD7

End of Battle


Malorie Castle

Items and gold

Macho Maul:Treasure chest in storeroom
Ultra Lance:Treasure chest in storeroom
Dark Matter:Treasure chest in storeroom
Large Mithril:Barrel in dungeon
Pretty Glove:Treasure chest in room with boxes + barrels
Potion:Treasure chest in room with boxes + barrels
Lucky Cookie:Middle barrel in room with boxes + barrels
3000 gold coins:Shelf in main room on 1st floor


     Organise your force and stock up on items before exiting through the eastern courtyard gate and facing Braff's army...

Battle #26 - Aspia Castle Wall

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Harpy
x 2
52047342346--PanicAngel's Wing580
Griffon
x 2
80060462547--TornadoHealing Drop920
Silver Knight
x 8
60060422337Heavy Lance-Dominion RayHealing Drop830
Bow Knight
x 4
57059402135Heavy Long Bow--Fairy Powder860
Sorceror
x 2
654555402865Talisman RodBlaze 3
Freeze 3
-Fairy Powder970
Braff
BOSS
1406065492396Photon BladePhoenix 2Light FirePhoton Blade1500


     Advance your force to either side of Braff's. army and flank them so that they cannot surround your much smaller force. If you have high friendship values between Synbios, Masqurin and Noon, bunch them together to take advantage of this and spark Braff's army into submission.

End of Battle

     Braff is defeated but Basanda arrives and takes her son to be healed, she also tells Synbios that she'll be waiting for him should he choose to venture into Aspia. Pick up the stone gem and use it on the statue in Aspia to enter the catacombs and face Basanda...

Battle #27 - Aspia Catacombs

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Lizard Man
x 4
51046301635Critical Hit-PanicPower Axe510
Cerberus
x 6
54048352046Fire Breath-TornadoHealing Drop540
Harpy
x 2
52047342346Panic--Angel's Wing580
Mask Monk
x 3
503044272665Bronze Rod-Blaze 3Silver Ring750
Spiriel160067512456Star Halberd
Master Ring
Death Drive
Counter
-Power Undies1200
Minotaur
x 3
110066491835Small Axe-Full SwingHealing Drop900
Griffon80060462547--TornadoHealing Drop920
Thief62058425036Broad Sword---1500
Basanda
BOSS
28012059442895Negate CaneThanatos 2
Blaze 3
-Brain Food1800


     Firstly, rush your fastest characters to the tomb entrance because the thief will have a head start on your force in the ruins. The rest of your force can wait outside the ruins while you stop the thief as the enemies won't move towards you unless you're close to them. If you cast return during this battle then you won't be able to get the mitra ankh because the thief won't be there the next time, so save the game at the beginning of the battle and if you don't get it, then reset.

Thief Map #6


     If you want Spiriel to join Julian's party in scenario 3, then do not kill her. Give one of your wizards the magic wand and use them and Hagane to put her to sleep during the battle.

Spiriel


     When you reach Basanda, be careful at the bridge and don't let her block if off so that only one character can attack her. Don't isolate any of your characters when you're near her as her Thanatos level 2 spell will kill them but the damgae will spread out if it hits more than one character.

End of Battle

     With Basanda defeated, Synbios' force tries to take the cane that is controlling the collosus but they cannot hold it because of the negative power. Spiriel is freed of Basanda's control (if you didn't kill her) but she doesn't want to help either the Empire or the Republic. Synbios' force is about to exit the catacombs to Aspia Castle's bridge when Fynnding arrives and tells them that Lord Tristus is free and wants to hold a strategy meeting with Synbios. Fynnding also informs them that the collosus wil attack both Empire and Republic forces. This information gives Palsis an idea and he comes up with a plan to use the water from Aspia's dam to destroy the collosus. Fynnding joins Synbios' force and agrees to lead the secondary unit to the dam.

Fynnding
Starting Stats
Level15
HP51
MP0
ATK60
DEF41
AGL33
LCK4
SPD6




     Before you fight for Aspia's freedom there are a number of things you can do. First, if you want to train your characters you can use the hero's test in Aspia catacombs. I recommend training your main force to between levels 15 and 20, and if you want to train your secondary force aim for level 10 although it's possible to do the battle at the dam without training your secondary force at all.

Hero's Test

     At the bar in Malorie, there is a place where you can hire mercenaries, Dailu's bar. If you've found every character in scenario 1 though, you'll only be able to hire one mercenary. If that's the case, Twiggy or Piper are the best because of their magic. If you missed three characters or more though, hire the lot as these mercenaries will help you win the battle at the dam.

     If you talk to the owner of the item shop from behind the counter then she will give you the healing rain. There are only 2 other healing rains in scenario 1 so getting a free one is extremely helpful.

     Before the final battle, make sure both your teams are fully stocked up and prepared. In scenario 3, the items in your HQ from scenario 1 don't get transferred so take everything you want with you characters. Don't take any mithril because it will be redundant towards the end of scenario 3.

Battle #28 - King's City Battle #1

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Silver Knight
x 5
60060422337Heavy Lance-Dominion RayHealing Drop830
Bow Knight
x 4
57059402135Heavy Long Bow--Fairy Powder860
Sorceror654555402865Talisman RodBlaze 3
Freeze 3
-Fairy Powder970
Griffon80060462547--TornadoHealing Drop920
Giga Breaker
x 2
170066562046Battle Axe-Full SwingHealing Drop1100
Collosus--705618100--Hammer
Boomrang
X-Spark
--


     The aim of this battle is to survive while the secondary force opens the dam. Kill as many Imperial soldiers as you can, though more respawn at the far end of the bridge. Once the collosus appears at the beginning of turn 5, retreat to the enbanked area of the bridge, at the castle end. The collosus has three special moves, hammer, boomerang and X-Spark. By bunching up your characters, you'll reduce the amount of damage each character takes from X-Spark and hammer only hits those infront of the collosus, so boomrang is the only attack to fear. Use aura and healing drops to survive.

     You cannot destroy the collosus with your force, you can destroy it's arms (leaving it with only X-Spark) but after that it will take no further damage. You can however destroy it if you have the Japanese version of scenario 1. In this case, the collosus has 6000 HP and it drops 3000 gold, but you still have to complete the battle at the dam to progress to the final battle.

Battle #29 - King's City Battle #2

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Silver Knight
x 6
60060422337Heavy Lance-Dominion RayHealing Drop830
Bow Knight57059402135Heavy Long Bow--Fairy Powder860
Sorceror
x 2
654555402865Talisman RodBlaze 3
Freeze 3
-Fairy Powder970
Griffon
x 2
80060462547--TornadoHealing Drop920
Giga Breaker
BOSS
170066562046Battle Axe-Full SwingHealing Drop1100


     There are two ways to do this battle, the hard way and the easy way.

     Hard way: Train your reserve force to around level 10 or higher (although it's possible to do the battle without training them at all) and take advantage of the enemie's weaknesses. So use gladiators against the Silver Knights (taking both Horst and Obright will help a lot), knights and cavaliers aren't very useful in this battle because they can't exploit any enemy weaknesses and the Giga Breaker will be strong against them (which is why Elrick is the worst mercenary). If you haven't trained your characters then you'll have to do this battle slowly and carefully which will mean your main force will have to hold out longer against the collosus.

     Easy way: Equip Fynnding with the rapier and fly him to the Giga Breaker, dodging the Griffon flying above the river, and save the game just before he can attack him. Attack the Giga Breaker and hope that Fynnding uses the 'Danse Macabre' special (3rd special with rapiers for birdwarriors) because it can utterly destroy the Giga Breaker in one hit. If Fynnding doesn't perform it or if Danse Macabre doesn't utterly destroy the Giga Breaker, reset the game and load up the save to try again, repeat until the Giga Breaker is utterly destroyed. You can reset the game without pressing the reset button by holding A + B + C and pushing start. For better results, equip Fynnding with an accesory that raises critical or luck such as the Master Ring or the Mars Chain (the Mars Chain raises both critical and luck). Make sure all of Synbios' force is safe first though, because they only have one turn to get to safety after this battle is won.

Battle #30 - King's City Battle #3

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Bow Knight
x 2
57059402135Heavy Long Bow--Fairy Powder860
Giga Breaker
x 2
170066562046Battle Axe-Full SwingHealing Drop1100
High Wizard
x 2
907558442865Talisman RodSpark 3
Aura 3
-Iron Circlet1900
Blue Dragon
x 2
120068542556--Blizzard BreathGoddess Tear1600
Arrawnt
BOSS
600078542696Spark Blade-Photon Rage
Counter
-2500


     Arrawnt gets two actions a turn in this battle, one determined by his agility and another at the end of each turn. He won't move from his spot so only one character can attack him head on at a time (unless you fly Elder round the back). His Spark Blade allows him to cast Spark 3 (without the need of any MP) on your force, luckily it isn't very strong and he won't use it if your force is low on health (how kind). First, draw out the Giga Breakers and Bow Knights and dispose of them. Then, try to position your force in front of Arrawnt so that you can get as many hits on him as you can from magic and ranged weapons. Spark the High Wizards into oblivion (Elder can fly behind and help kill them) and then concentrate everything you have on Arrawnt. If the Blue Dragons come a little too close for comfort then send some of your force out to kill them. Save your game regularly if you intend on doing something risky and make sure Synbios doesn't die, otherwise you'll have to do all three battles again. Before you kill Arrawnt, take off all the weapons your force has equipped, this will make battle #24 of scenario 3 much easier.

End of Battle

     With Prince Arrawnt's defeat, the Republic once again regains control of Aspia. Unfortunately, as Tristus mobilised the Malorie army to attack Arrawnt's reserves, the ninja Yasha appears and cuts the rope that is holding Algernon above the water. Synbios prepares to throw himself into the rapid-flowing river to save his nephew but Fynnding appears just in time and saves Algernon who is finally returned to his father.

     However, all is not well as an Imperial army has been spotted heading towards the castle, Prince Medion and Emperor Domaric have invaded Aspia...

Scenario 1 - End

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