| 
 |  | Initial Stats |  
| Lvl | HP | MP | ATK | DEF | AGL | LCK | SPD |  
| 6 | 15 | 0 | 21 | 10 | 10 | 5 | 7 |  
| Initial Equipment |  
| Weapon | Items |  
| Halberd | Medical Herb |  
| Equippable Weapons |  
| Lance, Halberd, Spear |  
| Magic Resistance |  
|   |   |   |   |   |   |   |  
| BP | 0 | 5 | 0 | 2 | 0 | 0 |  
| AP | 0 | 8 | 3 | 3 | 10 | -5 |  
| BP = Before Promotion|AP= After Promotion |  
| Friendship Support - Succumb |  
| Partner | Friend | Trusted | Soulmate |  
| -15% | -17% | -20% | -25% |  
 
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Cybel - Tactics
General Tactics
  
Like Dantares, Cybel is a centaur knight although she joins significantly weaker than Dantares as her defence is poor.  Persevere and she will gradually evolve into a strong member of the force who can partner with Dantares in leading swift attacks on the enemy.  
  
Magic and Magic Resistance
  
Cybel has no magic and only moderate magic resistance, a little resist spell will go a long way.
  
Weapons and Equipment
  
Though she starts equipped with a halberd, train Cybel up with a spear as well so that Cybel can give Dantares some long-range back up.  Don't neglect the Halberd altogether, as she'll need it when fighting close-quarter combat.  Make Cybel carry around an Ark Halberd or two at the end of the game to make use of its Spark 3 capabilities.
  
Cybel's defence lets her down so equip her with an accessory to increase it as soon as you can.  Although unoriginal, equipping a Power Ring or Artemis Pierce is probably best by the end of the game as attack and defence are the only statistics Cybel needs to improve on.
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